Conventions
The following recommendations are based on 2024 Move.
Add section titles
Use titles in code comments to create sections for your Move code files. Structure your titles using ===
on either side of the title.
module conventions::comments {
// === Imports ===
// === Errors ===
// === Constants ===
// === Structs ===
// === Method Aliases ===
// === Public-Mutative Functions ===
// === Public-View Functions ===
// === Admin Functions ===
// === Public-Package Functions ===
// === Private Functions ===
// === Test Functions ===
}
CRUD functions names
These are the available CRUD functions:
add
: Adds a value.new
: Creates an object.drop
: Drops a struct.empty
: Creates a struct.remove
: Removes a value.exists_
: Checks if a key exists.contains
: Checks if a collection contains a value.destroy_empty
: Destroys an object or data structure that has values with the drop ability.to_object_name
: Transforms an Object X to Object Y.from_object_name
: Transforms an Object Y to Object X.property_name
: Returns an immutable reference or a copy.property_name_mut
: Returns a mutable reference.
Potato structs
Do not use 'potato' in the name of structs. The lack of abilities define it as a potato pattern.
module conventions::request {
// ✅ Right
struct Request {}
// ❌ Wrong
struct RequestPotato {}
}
Read functions
Be mindful of the dot syntax when naming functions. Avoid using the object name on function names.
module conventions::profile {
struct Profile {
age: u64
}
// ✅ Right
public fun age(self: &Profile): u64 {
self.age
}
// ❌ Wrong
public fun profile_age(self: &Profile): u64 {
self.age
}
}
module conventions::defi {
use conventions::profile::{Self, Profile};
public fun get_tokens(profile: &Profile) {
// ✅ Right
let name = profile.age();
// ❌ Wrong
let name2 = profile.profile_age();
}
}
Empty function
Name the functions that create data structures as empty
.
module conventions::collection {
struct Collection has copy, drop, store {
bits: vector<u8>
}
public fun empty(): Collection {
Collection {
bits: vector[]
}
}
}
New function
Name the functions that create objects as new
.
module conventions::object {
use sui::object::{Self, UID};
use sui::tx_context::TxContext;
struct Object has key, store {
id: UID
}
public fun new(ctx:&mut TxContext): Object {
Object {
id: object::new(ctx)
}
}
}
Shared objects
Library modules that share objects should provide two functions: one to create the object and another to share it. It allows the caller to access its UID and run custom functionality before sharing it.
module conventions::profile {
use sui::object::{Self, UID};
use sui::tx_context::TxContext;
use sui::transfer::share_object;
struct Profile has key {
id: UID
}
public fun new(ctx:&mut TxContext): Profile {
Profile {
id: object::new(ctx)
}
}
public fun share(profile: Profile) {
share_object(profile);
}
}
Reference functions
Name the functions that return a reference as <PROPERTY-NAME>_mut
or <PROPERTY-NAME>
, replacing with <PROPERTY-NAME\>
the actual name of the property.
module conventions::profile {
use std::string::String;
use sui::object::UID;
struct Profile has key {
id: UID,
name: String,
age: u8
}
// profile.name()
public fun name(self: &Profile): &String {
&self.name
}
// profile.age_mut()
public fun age_mut(self: &mut Profile): &mut u8 {
&mut self.age
}
}
Separation of concerns
Design your modules around one object or data structure. A variant structure should have its own module to avoid complexity and bugs.
module conventions::wallet {
use sui::object::UID;
struct Wallet has key, store {
id: UID,
amount: u64
}
}
module conventions::claw_back_wallet {
use sui::object::UID;
struct Wallet has key {
id: UID,
amount: u64
}
}
Errors
Use PascalCase for errors, start with an E and be descriptive.
module conventions::errors {
// ✅ Right
const ENameHasMaxLengthOf64Chars: u64 = 0;
// ❌ Wrong
const INVALID_NAME: u64 = 0;
}
Struct property comments
Describe the properties of your structs.
module conventions::profile {
use std::string::String;
use sui::object::UID;
struct Profile has key, store {
id: UID,
/// The age of the user
age: u8,
/// The first name of the user
name: String
}
}
Destroy functions
Provide functions to delete objects. Destroy empty objects with the function destroy_empty
. Use the function drop
for objects that have types that can be dropped.
module conventions::wallet {
use sui::object::{Self, UID};
use sui::balance::{Self, Balance};
use sui::sui::SUI;
struct Wallet<Value> has key, store {
id: UID,
value: Value
}
// Value has drop
public fun drop<Value: drop>(self: Wallet<Value>) {
let Wallet { id, value: _ } = self;
object::delete(id);
}
// Value doesn't have drop
// Throws if the `wallet.value` is not empty.
public fun destroy_empty(self: Wallet<Balance<SUI>>) {
let Wallet { id, value } = self;
object::delete(id);
balance::destroy_zero(value);
}
}
Pure functions
Keep your functions pure to maintain composability. Do not use transfer::transfer
or transfer::public_transfer
inside core functions.
module conventions::amm {
use sui::transfer;
use sui::coin::Coin;
use sui::object::UID;
use sui::tx_context::{Self, TxContext};
struct Pool has key {
id: UID
}
// ✅ Right
// Return the excess coins even if they have zero value.
public fun add_liquidity<CoinX, CoinY, LpCoin>(pool: &mut Pool, coin_x: Coin<CoinX>, coin_y: Coin<CoinY>): (Coin<LpCoin>, Coin<CoinX>, Coin<CoinY>) {
// Implementation omitted.
abort(0)
}
// ✅ Right
public fun add_liquidity_and_transfer<CoinX, CoinY, LpCoin>(pool: &mut Pool, coin_x: Coin<CoinX>, coin_y: Coin<CoinY>, recipient: address) {
let (lp_coin, coin_x, coin_y) = add_liquidity<CoinX, CoinY, LpCoin>(pool, coin_x, coin_y);
transfer::public_transfer(lp_coin, recipient);
transfer::public_transfer(coin_x, recipient);
transfer::public_transfer(coin_y, recipient);
}
// ❌ Wrong
public fun impure_add_liquidity<CoinX, CoinY, LpCoin>(pool: &mut Pool, coin_x: Coin<CoinX>, coin_y: Coin<CoinY>, ctx: &mut TxContext): Coin<LpCoin> {
let (lp_coin, coin_x, coin_y) = add_liquidity<CoinX, CoinY, LpCoin>(pool, coin_x, coin_y);
transfer::public_transfer(coin_x, tx_context::sender(ctx));
transfer::public_transfer(coin_y, tx_context::sender(ctx));
lp_coin
}
}
Coin argument
Pass the Coin
object by value with the right amount directly because it's better for transaction readability from the frontend.
module conventions::amm {
use sui::coin::Coin;
use sui::object::UID;
struct Pool has key {
id: UID
}
// ✅ Right
public fun swap<CoinX, CoinY>(coin_in: Coin<CoinX>): Coin<CoinY> {
// Implementation omitted.
abort(0)
}
// ❌ Wrong
public fun exchange<CoinX, CoinY>(coin_in: &mut Coin<CoinX>, value: u64): Coin<CoinY> {
// Implementation omitted.
abort(0)
}
}
Access control
To maintain composability, use capabilities instead of addresses for access control.
module conventions::access_control {
use sui::sui::SUI;
use sui::object::UID;
use sui::balance::Balance;
use sui::coin::{Self, Coin};
use sui::table::{Self, Table};
use sui::tx_context::{Self, TxContext};
struct Account has key, store {
id: UID,
balance: u64
}
struct State has key {
id: UID,
accounts: Table<address, u64>,
balance: Balance<SUI>
}
// ✅ Right
// With this function, another protocol can hold the `Account` on behalf of a user.
public fun withdraw(state: &mut State, account: &mut Account, ctx: &mut TxContext): Coin<SUI> {
let authorized_balance = account.balance;
account.balance = 0;
coin::take(&mut state.balance, authorized_balance, ctx)
}
// ❌ Wrong
// This is less composable.
public fun wrong_withdraw(state: &mut State, ctx: &mut TxContext): Coin<SUI> {
let sender = tx_context::sender(ctx);
let authorized_balance = table::borrow_mut(&mut state.accounts, sender);
let value = *authorized_balance;
*authorized_balance = 0;
coin::take(&mut state.balance, value, ctx)
}
}
Data storage in owned vs shared objects
If your dApp data has a one to one relationship, it's best to use owned objects.
module conventions::vesting_wallet {
use sui::sui::SUI;
use sui::coin::Coin;
use sui::object::UID;
use sui::table::Table;
use sui::balance::Balance;
use sui::tx_context::TxContext;
struct OwnedWallet has key {
id: UID,
balance: Balance<SUI>
}
struct SharedWallet has key {
id: UID,
balance: Balance<SUI>,
accounts: Table<address, u64>
}
/*
* A vesting wallet releases a certain amount of coin over a period of time.
* If the entire balance belongs to one user and the wallet has no additional functionalities, it is best to store it in an owned object.
*/
public fun new(deposit: Coin<SUI>, ctx: &mut TxContext): OwnedWallet {
// Implementation omitted.
abort(0)
}
/*
* If you wish to add extra functionality to a vesting wallet, it is best to share the object.
* For example, if you wish the issuer of the wallet to be able to cancel the contract in the future.
*/
public fun new_shared(deposit: Coin<SUI>, ctx: &mut TxContext) {
// Implementation omitted.
// It shares the `SharedWallet`.
abort(0)
}
}
Admin capability
In admin-gated functions, the first parameter should be the capability. It helps the autocomplete with user types.
module conventions::social_network {
use std::string::String;
use sui::object::UID;
struct Account has key {
id: UID,
name: String
}
struct Admin has key {
id: UID,
}
// ✅ Right
// cap.update(&mut account, b"jose");
public fun update(_: &Admin, account: &mut Account, new_name: String) {
// Implementation omitted.
abort(0)
}
// ❌ Wrong
// account.update(&cap, b"jose");
public fun set(account: &mut Account, _: &Admin, new_name: String) {
// Implementation omitted.
abort(0)
}
}